![]() ![]() ![]() Offense for a 2nd mil idea, for sure, even more discipline to stack. I'd also add in Religious or Innovative - I don't see Admininistrative as useful at all, and Espionage is interseting, but not all that helpful unless you are facing a huuuuge opponent. Then it's back to Diplo idea, where both Trade or Naval would be helpful depending on how you are proceeding. ![]() I understand Sweden has good strength boosts via Discipline ideas and such - might as well stack it together with Quality. Then a Mil tech, since it will be getting years ahead. I like Economic, since it gets anti-inflation rolling, and eventually provides good benefits for both tax income, production income, and buffing your army - via the Militia Act (+6% discipline after you get Centralization and have a Mil 4+ ruler) and reduced maintenance. Then an admin tech, but only to keep admin points from stacking up. I very often go Diplomacy first, it's simply too helpful for both peaceful and hostile land-grabbing Sweden is probably next on my "to play" list ![]()
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